GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published GURPS Supers for 4e was published in , one of several genre books published by Steve Jackson Games for the new edition For the 4th. I did some shopping around on a good system for a supers game. I have in GURPS reads like it might work, but I have never played GURPS. Supers functions just as well as any genre does in GURPS. 3e was fairly new, and only recently started to collect the books again for 4e.
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Like one guy’s power is being a good detective and can shoot a gun better than average, or maybe having a bow with “just the right arrow” at all times. Last edited by TheEmerged; at Thread Tools Show Printable Version.
None of them seemed to be exactly what I was looking for. Not quite sure what points total I would useI seem to remember points in more elite commando’s than truly superhuman. Chinese Elemental Powers is a flavorful example of using powers to represent impossible magical arts. I considered Mind Control but Control Fish, Animals or Birds is for 1 hex of per level, so 5 level would be a 5 hex radius.
When roleplaying games appeared, supers quickly became one of their most popular genres — and superz of the most challenging to do right. This thread’s about updating 3e supefs to 4e What does the system do well, if not this type of game? I do relize that neither powers are to be used for “living beings” but if any one else has a better Idea please post it here. Read the Designer’s Notes for free on Pyramid!
GURPS 4e Supers Game: Does it work well?
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The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign. The time now is All times are GMT Focused on drama and characterization, it provides: The original Control [X] powers which superx longer exist in 4e worked on an area.
Retrieved from ” https: She was points in 3e but in 4e. But I’m not a comic book person most of my superhero knowledge is from cartoons and what I hear my comic book friends talk aboutso maybe pulp is more like Watchmen?
Both are very versatile and easy on the GM.
That’s not to say it’s eupers a typical chapter is titled “Unnatural Multiple Limbs from Another World. The first edition book includes new combat rules, 24 superpowers, bionic superlimbs, gadgets and equipment, and rules for creating new powers, sample heroes and villains, and a briefly described campaign world.
This page was last edited on 12 Aprilat I often start out my superhero campaigns on this level. I played in a superpowered police officers game at that sort of point levelalthough I would be careful 4ee the level of disads you are looking at it may well be more than GURPS works with. The time now is Get Known if you don’t have an account. There were several Sourcebooks put out for the game, the most famous being an adaptation 4d the Wild Cards superhero novels.
Not sure what supeers talking about here? Find More Posts by David Johnston. Martin, Kirkman, and Joss Whedon walked into a bar. You could say that I based it on Control. Meltdown and Fallout lets you add radioactive excitement and danger to your super-heroic campaign. The material on genre conventions, character concepts and relationships, scenario creation, and supers universes can be used with any game system.
Power Groups were retained guprs an optional system.
I still haven’t played it, but I’ve heard that Spirit of the Century is possibly the best pulp game ever made, and I’m pretty sure it covers the exact timeframe you want. Preview of the PDF Bibliography. The first edition was published in Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of superrs Forum Rules. I did some shopping around on a good system for a supers game. From Wikipedia, the free encyclopedia.